Nosferatu 3D Game Creature - Unreal Engine 5
I wanted to delve more into strange-looking anatomy with this one, the sculpt was originally inspired by an Antoine Verney-Carron concept.
All sculpted inside of Zbrush, retopped in 3ds Max, and textured in Substance Painter and Designer
1 4k map and 4 2k maps. 75k Polys with Hair
Presented in Unreal Engine 5.